MAYA2014
1:创建一节skin骨骼(即绑定骨骼),命名;《1》选绑定骨骼,复制出一节IK骨骼和一节FK骨骼,修改命名; 《2》给三节骨骼各都创建一个图层,分别设置成: (1)绑定骨骼为蓝色; (2)IK骨骼为黄色; (3)FK为红色;如图所示:
2:关闭绑定和FK的图层;如图所示:
3:使用“IK控制柄工具”创建IK(使用“旋转平面解算器”);(1)命名为:leg_IK;如图所示:
4:创建2个控制器;《1》(1)脚踝控制器,命名为IK_crv;(2)膝盖控制器,命名为:pole_crv;成组,命名为:pole_crv_grp;(3)将创建的控制器“冻结变换”和删除历史; 《2》(1)将IK:Leg_IK按“P”键给控制器IK_crv当子物体;(2)选控制器pole_crv和IK:ikhandle1,“极向量”约束;如图所示:
5:关闭IK图层,显示FK图层;(1)按“ctrl_H”键隐藏给IK骨骼创建的控制器和IK;如图所示:
6:创建3个FK控制器,命名,成组;(1)将控制器组按“V”键吸附在对应骨骼上;如图所示:
7:“方向”约束:《1》(1)选骨骼FK_thigh和控制器组FK_thigh_crv_grp;(2)选骨骼FK_knee和控制器组FK_knee_crv_grp;(3)选骨骼FK_ankle和控制器组FK_ankle_crv_grp; 《2》(1)在“大纲视图”删除方向约束节点;(2)选控制器FK1_con,FK2_con,;旋转轴Z轴90度;(3)选创建的FK控制器“冻结变换”和删除历史;(4)将控制器组按“P”键组成层级关系;如图所示:
8:“父对象”约束:(1)控制器FK_thigh_crv和骨骼FK_thigh;(2)控制器FK_knee_crv和骨骼FK_knee;(3)控制器FK_ankle_crv和骨骼FK_ankle;如图所示:
9:显示所有图层;如图所示:
10:“父对象”约束:《1》IK: (1)骨骼IK_thigh和骨骼skin_thigh; (2)骨骼IK_knee和骨骼skin_knee; (3)骨骼IK_ankle和骨骼skin_ankle; 《2》FK: (1)骨骼FK_thigh和骨骼skin_thigh; (2)骨骼FK_knee和骨骼skin_knee; (3)骨骼FK_ankle和骨骼skin_ankle;如图所示:
11:创建一个总控制器,命名为IKFK;(1)鼠标右键选“点”,调整控制器的形状;(2)将控制器“冻结变换”和删除历史;(3)按“P”键,将控制器IKFK给骨骼skin_ankle当子物体;如图所示:
12:给总控制器IKFK“添加属性”switch;如图所示:
13:打开“表达式编辑器”,编写“显示的是IK,还是FK”的脚本;编写:if(IKFK.switch == 0){FK_thigh.visibility = FK_knee.visibility = FK_ankle.visibility = 0;IK_thigh.visibility = IK_knee.visibility = IK_ankle.visibility = 1;FK_thigh_crv.visibility = FK_knee_crv.visibility = FK_ankle_crv.visibility = 0;IK_crv.visibility = 1;pole_crv.visibility = 1;} if(IKFK.switch == 1){FK_thigh.visibility = FK_knee.visibility = FK_ankle.visibility = 1;IK_thigh.visibility = IK_knee.visibility = IK_ankle.visibility = 0;FK_thigh_crv.visibility = FK_knee_crv.visibility = FK_ankle_crv.visibility = 1;IK_crv.visibility = 0;pole_crv.visibility = 0;} skin_ankle_parentConstraint1.FK_ankleW1 = skin_knee_parentConstraint1.FK_kneeW1 = skin_thigh_parentConstraint1.FK_thighW1 = IKFK.switch; skin_ankle_parentConstraint1.IK_ankleW0 = skin_knee_parentConstraint1.IK_kneeW0 = skin_thigh_parentConstraint1.IK_thighW0 = 1-IKFK.switch;点击“创建”;如图所示:
14:关闭IK和FK的图层;如图所示:
15:选总控制器IKFK,切换它的属性switch的值;(1)当switch的值为0时,显示的是IK;(2)当switch的值为1时,显示的是FK;如图所示:
编写表达式时,注意字母大小写;注意符号的运用;